AI Insights · Timothy · October 2021
Top 5 Tycoon Games on Android in Netherlands Q3 2021
Discover the performance trends of the top 5 tycoon games on the Android platform in the Netherlands during Q3 2021, with insights on downloads, revenue, and active users.
The third quarter of 2021 saw some interesting trends in the performance of the top 5 tycoon games on the Android platform in the Netherlands. Here's a detailed look at the weekly downloads, revenue, and active users for these popular games, based on data from Sensor Tower.
Township
Throughout Q3 2021, Township experienced a notable fluctuation in weekly revenue, peaking at around $21.6K in late July and again in late August. Weekly downloads ranged from approximately 2.1K to 2.9K, with a peak in late July. Active users saw a slight decline from 44.1K at the start of the quarter to 39.5K by the end of September, with a notable dip in late August.
Zoo 2: Animal Park
Zoo 2: Animal Park showed varied revenue trends, peaking at nearly $9.9K in mid-August before dropping to around $4K by the end of September. Weekly downloads peaked at approximately 2.7K in late August. Active users remained relatively stable, fluctuating between 43K and 48K throughout the quarter.
Family Island™ — Farming game
Family Island™ — Farming game maintained a consistent revenue stream, with weekly earnings peaking at $13K in mid-September. Downloads varied between 1.7K and 2.3K, with a slight dip in mid-September. Active users showed a slight decline from 5.9K at the start of the quarter to around 5K by the end of September.
Coal Mining Inc.
Coal Mining Inc. saw its highest weekly revenue at $781 in late August. Downloads peaked at 9.6K in the same period before declining to approximately 1.2K by the end of September. Active users followed a similar pattern, peaking at 10.6K in late August and dropping to around 2.9K by the end of the quarter.
Family Farm Adventure
Family Farm Adventure experienced a peak in weekly revenue at around $10.2K in mid-September. Downloads were highest at 3.1K in late June, with a notable decline to around 1.1K by the end of September. Active users started at 8.1K in late June, fluctuating throughout the quarter, and ended at approximately 4.5K by the end of September.
These insights demonstrate the dynamic nature of the tycoon games market in the Netherlands. For more detailed analytics and insights, visit Sensor Tower.